Added intro screen.
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|
||||||
m_EditorClassIdentifier: Assembly-CSharp::EndSplash
|
m_EditorClassIdentifier: Assembly-CSharp::EndSplash
|
||||||
|
nextSceneName: Intro
|
||||||
--- !u!4 &1951716846
|
--- !u!4 &1951716846
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -635,6 +657,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Faders
|
value: Faders
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2430368862052493625, guid: 989290b32c4040e43afd4f29b24b669e, type: 3}
|
||||||
|
propertyPath: fadeDuration
|
||||||
|
value: 2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2430368862052493625, guid: 989290b32c4040e43afd4f29b24b669e, type: 3}
|
- target: {fileID: 2430368862052493625, guid: 989290b32c4040e43afd4f29b24b669e, type: 3}
|
||||||
propertyPath: callbackScript
|
propertyPath: callbackScript
|
||||||
value:
|
value:
|
||||||
@@ -679,6 +705,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7586141922689918976, guid: 989290b32c4040e43afd4f29b24b669e, type: 3}
|
||||||
|
propertyPath: fadeDuration
|
||||||
|
value: 2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 7586141922689918976, guid: 989290b32c4040e43afd4f29b24b669e, type: 3}
|
- target: {fileID: 7586141922689918976, guid: 989290b32c4040e43afd4f29b24b669e, type: 3}
|
||||||
propertyPath: callbackScript
|
propertyPath: callbackScript
|
||||||
value:
|
value:
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class EndSplash : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
||||||
void Start() { }
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update() { }
|
|
||||||
|
|
||||||
void OnFadeStarted() { }
|
|
||||||
|
|
||||||
void OnFadeComplete()
|
|
||||||
{
|
|
||||||
UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 537357e1739e92da0baf85b7aef8a612
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class Intro : FadeCallback
|
||||||
|
{
|
||||||
|
public AudioSource music;
|
||||||
|
|
||||||
|
public MonoBehaviour faderScript; // Reference to the Fader script for handling the fade effect
|
||||||
|
|
||||||
|
private IEnumerator playAudioCoroutine;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() { }
|
||||||
|
|
||||||
|
public override void OnFadeStarted()
|
||||||
|
{
|
||||||
|
playAudioCoroutine = PlayAudioThenActivateGameObject();
|
||||||
|
StartCoroutine(playAudioCoroutine);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnFadeComplete() { }
|
||||||
|
|
||||||
|
public void forceStopAudioCoroutine()
|
||||||
|
{
|
||||||
|
if (playAudioCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(playAudioCoroutine);
|
||||||
|
playAudioCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
music.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PlayAudioThenActivateGameObject()
|
||||||
|
{
|
||||||
|
music.Play();
|
||||||
|
yield return new WaitUntil(() => music.time >= music.clip.length);
|
||||||
|
faderScript.Invoke("resetFader", 0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 594bb1fe3171425d5abf1bba51562952
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class IntroSkipper : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Intro fadeIn;
|
||||||
|
|
||||||
|
public Fader fadeOut;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var keyboard = Keyboard.current;
|
||||||
|
var mouse = Mouse.current;
|
||||||
|
|
||||||
|
if (keyboard != null && keyboard.anyKey.wasPressedThisFrame
|
||||||
|
||
|
||||||
|
mouse != null && mouse.leftButton.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
fadeIn.forceStopAudioCoroutine();
|
||||||
|
fadeOut.resetFader();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ee75bedbbbf072e1ca4d633925674475
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ae5479cb3e81a6773b311e88ba24952d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,11 +1,10 @@
|
|||||||
using NUnit.Framework;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class SplashScreen : MonoBehaviour
|
public class SplashScreen : FadeCallback
|
||||||
{
|
{
|
||||||
public AudioSource yeah; // Reference to the AudioSource component for playing the sound effect
|
public AudioSource yeah; // Reference to the AudioSource component for playing the sound effect
|
||||||
|
|
||||||
public MonoBehaviour faderScript; // Reference to the Fader script for handling the fade effect
|
public Fader faderScript; // Reference to the Fader script for handling the fade effect
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start() { }
|
void Start() { }
|
||||||
@@ -13,13 +12,13 @@ public class SplashScreen : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update() { }
|
void Update() { }
|
||||||
|
|
||||||
void OnFadeStarted()
|
public override void OnFadeStarted()
|
||||||
{
|
{
|
||||||
yeah.PlayDelayed(1.0f);
|
yeah.PlayDelayed(1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnFadeComplete()
|
public override void OnFadeComplete()
|
||||||
{
|
{
|
||||||
faderScript.Invoke("resetFader", 1.1f);
|
faderScript.resetFader();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 324e703bfe536666d881917d75b5baf0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EndSplash : FadeCallback
|
||||||
|
{
|
||||||
|
public string nextSceneName; // Name of the next scene to load after the splash screen
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start() { }
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() { }
|
||||||
|
|
||||||
|
public override void OnFadeStarted() { }
|
||||||
|
|
||||||
|
public override void OnFadeComplete()
|
||||||
|
{
|
||||||
|
UnityEngine.SceneManagement.SceneManager.LoadScene(nextSceneName);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class FadeCallback : MonoBehaviour
|
||||||
|
{
|
||||||
|
public abstract void OnFadeStarted();
|
||||||
|
|
||||||
|
public abstract void OnFadeComplete();
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc86a1ba9ae6823f49efc60e21ae4be2
|
||||||
@@ -6,7 +6,7 @@ public class Fader : MonoBehaviour
|
|||||||
|
|
||||||
public bool isFadingIn = true; // Flag to determine if we are fading in or out
|
public bool isFadingIn = true; // Flag to determine if we are fading in or out
|
||||||
|
|
||||||
public MonoBehaviour callbackScript = null; // Reference to the script that will be called after the fade effect
|
public FadeCallback callbackScript = null; // Reference to the script that will be called after the fade effect
|
||||||
|
|
||||||
public bool fadeOnStart = true; // Flag to determine if the fade effect should start automatically on Start
|
public bool fadeOnStart = true; // Flag to determine if the fade effect should start automatically on Start
|
||||||
|
|
||||||
@@ -55,7 +55,7 @@ public class Fader : MonoBehaviour
|
|||||||
if (callbackScript != null)
|
if (callbackScript != null)
|
||||||
{
|
{
|
||||||
// Call the callback method on the specified script
|
// Call the callback method on the specified script
|
||||||
callbackScript.Invoke("OnFadeComplete", 0.0f);
|
callbackScript.OnFadeComplete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -66,17 +66,17 @@ public class Fader : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void setFadingIn()
|
public void setFadingIn()
|
||||||
{
|
{
|
||||||
isFadingIn = true;
|
isFadingIn = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void setFadingOut()
|
public void setFadingOut()
|
||||||
{
|
{
|
||||||
isFadingIn = false;
|
isFadingIn = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void resetFader()
|
public void resetFader()
|
||||||
{
|
{
|
||||||
startFading = true;
|
startFading = true;
|
||||||
timer = 0.0f;
|
timer = 0.0f;
|
||||||
@@ -84,7 +84,7 @@ public class Fader : MonoBehaviour
|
|||||||
if (callbackScript != null)
|
if (callbackScript != null)
|
||||||
{
|
{
|
||||||
// Call the callback method on the specified script
|
// Call the callback method on the specified script
|
||||||
callbackScript.Invoke("OnFadeStarted", 0.0f);
|
callbackScript.OnFadeStarted();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,5 +8,8 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SplashScreen.unity
|
path: Assets/Scenes/SplashScreen.unity
|
||||||
guid: 2cda990e2423bbf4892e6590ba056729
|
guid: 2cda990e2423bbf4892e6590ba056729
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Intro.unity
|
||||||
|
guid: 398375f61fb73204ab12d352d67e37cb
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 3590b91b4603b465dbb4216d601bff33, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 3590b91b4603b465dbb4216d601bff33, type: 3}
|
||||||
|
|||||||
Reference in New Issue
Block a user