TO SQUASH: Clean up notifications on level end.
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@@ -13,7 +13,7 @@ GameObject:
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- component: {fileID: 1224870225590696388}
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- component: {fileID: 1224870225590696388}
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m_Layer: 5
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m_Layer: 5
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m_Name: Notification
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m_Name: Notification
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m_TagString: Untagged
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m_TagString: Notification
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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@@ -144,11 +144,17 @@ public class LevelEnder : MonoBehaviour
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var yummies = GameObject.FindGameObjectsWithTag("Yummy");
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var yummies = GameObject.FindGameObjectsWithTag("Yummy");
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var multipliers = GameObject.FindGameObjectsWithTag("Multiplier");
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var multipliers = GameObject.FindGameObjectsWithTag("Multiplier");
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var shark = GameObject.FindGameObjectWithTag("Shark");
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var shark = GameObject.FindGameObjectWithTag("Shark");
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var notifications = GameObject.FindGameObjectsWithTag("Notification");
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foreach (var yummy in yummies)
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foreach (var yummy in yummies)
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{
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{
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Destroy(yummy);
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Destroy(yummy);
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}
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}
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foreach (var notification in notifications)
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{
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Destroy(notification);
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}
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foreach (var multiplier in multipliers)
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foreach (var multiplier in multipliers)
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{
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{
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@@ -18,6 +18,7 @@ TagManager:
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- Yummy
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- Yummy
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- Cake
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- Cake
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- WorldFiller
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- WorldFiller
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- Notification
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layers:
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layers:
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- Default
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- Default
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- TransparentFX
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- TransparentFX
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