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using UnityEngine;
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public class EndSplash : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start() { }
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// Update is called once per frame
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void Update() { }
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void OnFadeStarted() { }
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void OnFadeComplete()
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu");
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}
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}
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fileFormatVersion: 2
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guid: 9dde416d552cd8958925fd470f36454c
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@@ -0,0 +1,90 @@
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using UnityEngine;
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public class Fader : MonoBehaviour
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{
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public float fadeDuration = 1.0f; // Duration of the fade effect in seconds
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public bool isFadingIn = true; // Flag to determine if we are fading in or out
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public MonoBehaviour callbackScript = null; // Reference to the script that will be called after the fade effect
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public bool fadeOnStart = true; // Flag to determine if the fade effect should start automatically on Start
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private bool startFading = false; // Flag to start the fade effect
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private float timer = 0.0f; // Timer to track the fade progress
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private SpriteRenderer sprite = null; // Reference to the component renderer
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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sprite = GetComponent<SpriteRenderer>();
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if (fadeOnStart)
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{
|
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resetFader();
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}
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}
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// Update is called once per frame
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void Update()
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{
|
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if (startFading)
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{
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// Perform fade logic here
|
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if (isFadingIn)
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{
|
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// Fade in logic
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Color currentColor = sprite.color;
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currentColor.a = Mathf.Lerp(0.0f, 1.0f, timer / fadeDuration);
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sprite.color = currentColor;
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}
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else
|
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{
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// Fade out logic
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Color currentColor = sprite.color;
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currentColor.a = Mathf.Lerp(1.0f, 0.0f, timer / fadeDuration);
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sprite.color = currentColor;
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}
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if (timer >= fadeDuration)
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{
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// Fade effect completed
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startFading = false;
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|
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if (callbackScript != null)
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{
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// Call the callback method on the specified script
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callbackScript.Invoke("OnFadeComplete", 0.0f);
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}
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}
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else
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{
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// Increment the timer based on the time elapsed since the last frame
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timer += Time.deltaTime;
|
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}
|
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}
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}
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|
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void setFadingIn()
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{
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isFadingIn = true;
|
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}
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|
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void setFadingOut()
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{
|
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isFadingIn = false;
|
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}
|
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|
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void resetFader()
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{
|
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startFading = true;
|
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timer = 0.0f;
|
||||
|
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if (callbackScript != null)
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{
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// Call the callback method on the specified script
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callbackScript.Invoke("OnFadeStarted", 0.0f);
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}
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}
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}
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fileFormatVersion: 2
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guid: 5620dafb42f459dcfa30ddbbefd24be1
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@@ -0,0 +1,25 @@
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using NUnit.Framework;
|
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using UnityEngine;
|
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|
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public class SplashScreen : MonoBehaviour
|
||||
{
|
||||
public AudioSource yeah; // Reference to the AudioSource component for playing the sound effect
|
||||
|
||||
public MonoBehaviour faderScript; // Reference to the Fader script for handling the fade effect
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start() { }
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() { }
|
||||
|
||||
void OnFadeStarted()
|
||||
{
|
||||
yeah.PlayDelayed(1.0f);
|
||||
}
|
||||
|
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void OnFadeComplete()
|
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{
|
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faderScript.Invoke("resetFader", 1.1f);
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}
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}
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fileFormatVersion: 2
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guid: 09d7151b5eeb9b9a0834eb4821a03f34
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Reference in New Issue
Block a user