TO SQUASH: Nuke ball explosion.
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@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 1846621201000746085}
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- component: {fileID: 7402419950365427160}
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- component: {fileID: 4492134503030492876}
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- component: {fileID: 7068514341266521413}
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m_Layer: 0
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m_Name: Ball Explosion
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m_TagString: Untagged
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@@ -115,3 +116,15 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &7068514341266521413
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6718664185715355894}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bc6262e498fa2d2eba7d1e3d1b58f1cb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::SharkSpark
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@@ -306,3 +306,6 @@ MonoBehaviour:
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hitSound: {fileID: 8300000, guid: a36177a84709d5c51ae647a599008d1d, type: 3}
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criticalSound: {fileID: 8300000, guid: 756fb91b052f83560a8f10a21d610eb1, type: 3}
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explosionSound: {fileID: 8300000, guid: 4b277a57224afa7df868a42f9005709e, type: 3}
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destroySound: {fileID: 8300000, guid: f4dab77a6338f5d0ca6038bad0c87d87, type: 3}
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explosionEffectPrefab: {fileID: 6718664185715355894, guid: 0fa4013691ac1bf6eae3a2ac6c7c35ff, type: 3}
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worldFiller: {fileID: 0}
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