using UnityEngine; using UnityEngine.InputSystem; public class IntroSkipper : MonoBehaviour { public Intro fadeIn; public Fader fadeOut; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { var keyboard = Keyboard.current; var mouse = Mouse.current; if (keyboard != null && keyboard.anyKey.wasPressedThisFrame || mouse != null && mouse.leftButton.wasPressedThisFrame) { fadeIn.forceStopAudioCoroutine(); fadeOut.resetFader(); } } }