using UnityEngine; public class EndSplash : FadeCallback { public string nextSceneName; // Name of the next scene to load after the splash screen // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } public override void OnFadeStarted() { } public override void OnFadeComplete() { UnityEngine.SceneManagement.SceneManager.LoadScene(nextSceneName); } }