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LoveDOS-Dungeon-Crawler/src/ui/layout.lua

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2025-10-11 22:54:09 -04:00
------------------------------------------------------------------------------
-- Imports
------------------------------------------------------------------------------
local make_class = require 'src.utils.classes'
local UIElement = require 'src.ui.element'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
local Layout = make_class(UIElement)
------------------------------------------------------------------------------
-- Class methods
------------------------------------------------------------------------------
function Layout:_init(x, y, w, h, spacing, float)
UIElement._init(self, x, y, float)
self.x = x ~= nil and x or 0
self.y = y ~= nil and y or 0
self.w = w
self.h = h
self.spacing = spacing ~= nil and spacing or 10
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self.elements = {}
end
function Layout:add(element)
table.insert(self.elements, element)
end
function Layout:load()
-- Load required assets if needed and then compute the coordinates of each button.
for _, v in pairs(self.elements) do
if v.is_a[UIElement] then
v:load()
end
end
self:set_dimensions()
end
function Layout:unload()
for _, v in pairs(self.elements) do
if v.is_a[UIElement] then
v:unload()
end
end
end
function Layout:update(dt)
for _, v in pairs(self.elements) do
v:update(dt)
end
end
function Layout:draw()
for _, v in pairs(self.elements) do
v:draw()
end
end
function Layout:mousemoved(x, y, dx, dy)
for _, v in pairs(self.elements) do
v:mousemoved(x, y, dx, dy)
end
end
function Layout:mousepressed(x, y, btn)
for _, v in pairs(self.elements) do
v:mousepressed(x, y, btn)
end
end
function Layout:mousereleased(x, y, btn)
for _, v in pairs(self.elements) do
v:mousereleased(x, y, btn)
end
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------
return Layout