Reorganized src folder.

This commit is contained in:
2025-09-28 15:10:07 -04:00
parent c2c8d931c3
commit 023430315a
6 changed files with 7 additions and 7 deletions

70
src/gstates/gstate.lua Normal file
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------------------------------------------------------------------------------
-- Imports
------------------------------------------------------------------------------
local make_class = require 'src.utils.classes'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
local GameState = make_class()
------------------------------------------------------------------------------
-- Class methods
------------------------------------------------------------------------------
function GameState:_init(name, index)
self.name = name
self.index = index
self.valid = false
end
function GameState:load()
end
function GameState:update(_)
return self.index
end
function GameState:draw()
end
function GameState:unload()
end
function GameState:keypressed(_, _ , _)
end
function GameState:textinput(_)
end
function GameState:keyreleased(_, _)
end
function GameState:mousemoved(_, _, _, _)
end
function GameState:mousepressed(_, _, _)
end
function GameState:mousereleased(_, _, _)
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------
return GameState

113
src/gstates/intro.lua Normal file
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------------------------------------------------------------------------------
-- Imports
------------------------------------------------------------------------------
local love = require 'love'
local make_class = require 'src.utils.classes'
local GameState = require 'src.gstates.gstate'
local Fader = require 'src.utils.fader'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
local Intro = make_class(GameState)
------------------------------------------------------------------------------
-- Class methods
------------------------------------------------------------------------------
function Intro:_init(name, index)
GameState._init(self, name, index)
self.skip = false
self.fade = Fader()
self.stage = 0
self.timer = 0
end
function Intro:load()
self.splash = love.graphics.newImage('imgs/splash.png')
self.author = love.graphics.newImage('imgs/wally.png')
self.title = love.graphics.newImage('imgs/title.png')
self.splash_snd = love.audio.newSource('snd/jachiev.wav')
self.author_snd = love.audio.newSource('snd/alang.wav')
self.title_snd = love.audio.newSource('snd/ablhole.wav')
self.valid = true
self.splash_snd:play()
end
function Intro:update(dt)
local total_time
if self.stage == 0 then
total_time = 4.5
elseif self.stage == 1 then
total_time = 3.0
else
total_time = 8.0
end
if self.fade.done then
self.timer = self.timer + dt
end
if self.timer >= total_time then
self.fade:fade_out(
function ()
self.stage = self.stage + 1
if self.stage == 1 then
self.author_snd:play()
elseif self.stage == 2 then
self.title_snd:play()
end
self.fade:fade_in()
end
)
self.timer = 0.0
end
self.fade:update(dt)
if not self.skip and self.stage < 3 then return self.index else return 2 end
end
function Intro:draw()
if self.valid then
if self.stage == 0 then love.graphics.draw(self.splash, 0, 0)
elseif self.stage == 1 then love.graphics.draw(self.author, 0, 0)
elseif self.stage == 2 then love.graphics.draw(self.title, 0, 0) end
end
self.fade:draw()
end
function Intro:unload()
self.splash = nil
self.author = nil
self.title = nil
self.splash_snd = nil
self.author_snd = nil
self.title_snd = nil
self.valid = false
end
function Intro:keypressed(_)
self.skip = true
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------
return Intro