2020-09-26 16:45:52 -04:00
|
|
|
#include "Functions.h"
|
|
|
|
|
|
|
|
|
|
#define GP_GL_SHADER_CODE_SCALEQUADP_GLSL "uniform sampler2D surfaceTexture;\n"\
|
|
|
|
|
"varying vec4 texCoord;\n"\
|
|
|
|
|
"\n"\
|
|
|
|
|
"uniform vec4 dxdy_dimensions;\n"\
|
|
|
|
|
"\n"\
|
|
|
|
|
"void main()\n"\
|
|
|
|
|
"{\n"\
|
2020-11-02 19:04:49 -05:00
|
|
|
" vec2 tc = texCoord.xy;\n"\
|
2020-09-26 16:45:52 -04:00
|
|
|
"\n"\
|
2020-11-02 19:04:49 -05:00
|
|
|
" gl_FragColor = vec4(texture2D(surfaceTexture, tc).rgb, 1.0);\n"\
|
2020-09-26 16:45:52 -04:00
|
|
|
"}\n"
|
|
|
|
|
|
|
|
|
|
namespace GpBinarizedShaders
|
|
|
|
|
{
|
2020-11-02 19:04:49 -05:00
|
|
|
const char *g_scaleQuadP_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_SCALEQUADP_GLSL;
|
2020-09-26 16:45:52 -04:00
|
|
|
|
|
|
|
|
extern const char *g_drawQuadRGBP_GL2;
|
|
|
|
|
extern const char *g_drawQuad15BitP_GL2;
|
|
|
|
|
|
|
|
|
|
extern const char *g_drawQuadRGBICCP_GL2;
|
|
|
|
|
extern const char *g_drawQuad15BitICCP_GL2;
|
|
|
|
|
|
|
|
|
|
}
|