2020-10-14 19:02:55 -04:00
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#include "Functions.h"
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#define GP_GL_SHADER_CODE_COPYQUADP_GLSL "uniform sampler2D surfaceTexture;\n"\
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"varying vec4 texCoord;\n"\
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"\n"\
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"uniform vec4 dxdy_dimensions;\n"\
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"\n"\
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"void main()\n"\
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"{\n"\
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" gl_FragColor = vec4(LinearToSRGB(texture2D(surfaceTexture, texCoord.xy).rgb), 1.0);\n"\
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"}\n"
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namespace GpBinarizedShaders
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2021-04-13 17:18:54 +02:00
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{
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2020-11-02 19:04:49 -05:00
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const char *g_copyQuadP_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_COPYQUADP_GLSL;
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2020-10-14 19:02:55 -04:00
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}
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