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Aerofoil/AerofoilSDL/ShaderCode/ScaleQuadP.cpp

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#include "Functions.h"
#define GP_GL_SHADER_CODE_SCALEQUADP_GLSL "uniform sampler2D surfaceTexture;\n"\
"varying vec4 texCoord;\n"\
"\n"\
"uniform vec4 dxdy_dimensions;\n"\
"\n"\
"void main()\n"\
"{\n"\
" vec2 tc = texCoord.xy;\n"\
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"\n"\
" gl_FragColor = vec4(texture2D(surfaceTexture, tc).rgb, 1.0);\n"\
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"}\n"
namespace GpBinarizedShaders
{
const char *g_scaleQuadP_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_SCALEQUADP_GLSL;
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extern const char *g_drawQuadRGBP_GL2;
extern const char *g_drawQuad15BitP_GL2;
extern const char *g_drawQuadRGBICCP_GL2;
extern const char *g_drawQuad15BitICCP_GL2;
}