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Add SDL2 sources
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54
SDL2-2.0.12/src/video/uikit/SDL_uikitmodes.h
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54
SDL2-2.0.12/src/video/uikit/SDL_uikitmodes.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_uikitmodes_h_
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#define SDL_uikitmodes_h_
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#include "SDL_uikitvideo.h"
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@interface SDL_DisplayData : NSObject
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- (instancetype)initWithScreen:(UIScreen*)screen;
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@property (nonatomic, strong) UIScreen *uiscreen;
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@property (nonatomic) float screenDPI;
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@end
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@interface SDL_DisplayModeData : NSObject
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@property (nonatomic, strong) UIScreenMode *uiscreenmode;
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@end
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extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
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extern int UIKit_InitModes(_THIS);
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extern void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
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extern int UIKit_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
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extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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extern void UIKit_QuitModes(_THIS);
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extern int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
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#endif /* SDL_uikitmodes_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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