2016-06-26 02:20:29 -04:00
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#version 120
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uniform sampler2D sTexture;
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2017-02-22 18:31:04 -04:00
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uniform sampler1D sColorMap;
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2016-06-26 02:20:29 -04:00
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2016-06-26 06:54:18 -04:00
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void main() {
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2016-06-26 02:20:29 -04:00
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vec4 tex = texture2D(sTexture, gl_TexCoord[0].st);
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2017-02-22 18:31:04 -04:00
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vec4 map = texture1D(sColorMap, tex.r);
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gl_FragColor = map;
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2016-06-26 02:20:29 -04:00
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}
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