#include #include #include #include "pheromone.hpp" #define MAP_POS(X, Y) (data[((X) * m_height) + (Y)]) static const float EVAPORATION_RATE = 0.1f; const unsigned char MAX_PHERO_INTENSITY = 250; const unsigned char MIN_PHERO_INTENSITY = 1; PheromoneMap::PheromoneMap(const char * file_name) { load_map(file_name); sem_init(&map_semaphore, 0, 1); tex_created = false; then = 0; } PheromoneMap::~PheromoneMap() { delete data; sem_destroy(&map_semaphore); if(tex_created) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, handle); glDeleteTextures(1, &handle); } } void PheromoneMap::load_map(const char * file_name) { png_t tex; png_init(0, 0); png_open_file_read(&tex, file_name); data = new unsigned char[tex.width * tex.height * tex.bpp]; png_get_data(&tex, data); std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl; m_width = tex.width; m_height = tex.height; m_bpp = tex.bpp; png_close_file(&tex); } GLuint PheromoneMap::s_build_texture() { sem_wait(&map_semaphore); { if(tex_created) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, handle); glDeleteTextures(1, &handle); } glGenTextures(1, &handle); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, handle); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); tex_created = true; } sem_post(&map_semaphore); return handle; } bool PheromoneMap::s_deposit_pheromone(float x, float y) { bool valid = false; int _x = m_width * x; int _y = m_height - (m_height * y); sem_wait(&map_semaphore); { if(MAP_POS(_y, _x) <= MAX_PHERO_INTENSITY) { MAP_POS(_y, _x) = MAX_PHERO_INTENSITY; valid = true; } } sem_post(&map_semaphore); return valid; } void PheromoneMap::s_evaporate() { unsigned char p_eva; clock_t now = clock(); if(static_cast(now - then) / CLOCKS_PER_SEC < 0.05) { return; } then = now; sem_wait(&map_semaphore); { for(unsigned i = 1; i < m_height - 1; i++) { for(unsigned j = 1; j < m_width - 1; j++) { if(MAP_POS(i, j) >= MIN_PHERO_INTENSITY && MAP_POS(i, j) <= MAX_PHERO_INTENSITY){ p_eva = MAP_POS(i, j) * EVAPORATION_RATE; MAP_POS(i, j) -= p_eva; } } } } sem_post(&map_semaphore); }