Added descriptive comments to the script file.
This commit is contained in:
@@ -1,4 +1,4 @@
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/***************************************************************************************************
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/****************************************************************************************************
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* Copyright (C) 2026 by WallyHackenslacker wallyhackenslacker@noreply.git.hackenslacker.space *
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* Copyright (C) 2026 by WallyHackenslacker wallyhackenslacker@noreply.git.hackenslacker.space *
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* *
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* *
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* Permission to use, copy, modify, and/or distribute this software for any purpose with or without *
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* Permission to use, copy, modify, and/or distribute this software for any purpose with or without *
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@@ -12,16 +12,36 @@
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* OF THIS SOFTWARE. *
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* OF THIS SOFTWARE. *
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****************************************************************************************************/
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****************************************************************************************************/
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/*
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* Report UI controller
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* --------------------
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* This script powers all client-side behavior for the generated report page:
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* 1) Theme handling (auto/light/dark) + persistence in localStorage
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* 2) Data aggregation from embedded game data
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* 3) Chart.js chart creation and refresh after filter/theme changes
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* 4) Table rendering with expandable "Others" rows
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* 5) Small UI helpers (tabs, scroll-to-top button)
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*
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* The generator injects placeholders such as __ALL_GAMES__, __TOP_N__, and __THEME_CONFIG__
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* before this script reaches the browser.
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*/
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// Theme management
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// Theme management
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const themeToggle = document.getElementById('theme-toggle');
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const themeToggle = document.getElementById('theme-toggle');
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const themeIcon = document.getElementById('theme-icon');
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const themeIcon = document.getElementById('theme-icon');
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const themes = ['auto', 'light', 'dark'];
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const themes = ['auto', 'light', 'dark'];
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let currentThemeIndex = 0;
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let currentThemeIndex = 0;
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// Returns the current OS/browser theme preference.
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function getSystemTheme() {
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function getSystemTheme() {
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return window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light';
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return window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light';
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}
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}
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/*
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* Updates button icon/title to reflect currently selected mode.
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*
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* Note: "auto" does not hard-force a theme; it follows system preference.
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*/
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function updateThemeIcon() {
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function updateThemeIcon() {
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const theme = themes[currentThemeIndex];
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const theme = themes[currentThemeIndex];
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if (theme === 'auto') {
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if (theme === 'auto') {
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@@ -39,6 +59,15 @@ function updateThemeIcon() {
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}
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}
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}
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}
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/*
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* Applies the selected theme mode to the root element and re-syncs all dependent UI.
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*
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* Behavior:
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* - auto: remove data-theme so CSS/media-query driven defaults can apply
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* - light/dark: set data-theme explicitly for deterministic styling
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*
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* Also updates chart legend colors because those are configured in JS, not pure CSS.
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*/
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function applyTheme() {
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function applyTheme() {
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const theme = themes[currentThemeIndex];
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const theme = themes[currentThemeIndex];
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if (theme === 'auto') {
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if (theme === 'auto') {
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@@ -51,6 +80,7 @@ function applyTheme() {
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updateChartColors();
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updateChartColors();
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}
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}
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// Restores previously saved theme mode; defaults to "auto" when absent/invalid.
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function loadSavedTheme() {
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function loadSavedTheme() {
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const saved = localStorage.getItem('theme');
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const saved = localStorage.getItem('theme');
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if (saved) {
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if (saved) {
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@@ -60,11 +90,13 @@ function loadSavedTheme() {
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applyTheme();
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applyTheme();
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}
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}
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// Cycle theme modes in a fixed order: auto -> light -> dark -> auto.
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themeToggle.addEventListener('click', () => {
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themeToggle.addEventListener('click', () => {
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currentThemeIndex = (currentThemeIndex + 1) % themes.length;
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currentThemeIndex = (currentThemeIndex + 1) % themes.length;
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applyTheme();
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applyTheme();
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});
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});
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// When system theme changes and mode is "auto", refresh theme-dependent UI pieces.
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window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', () => {
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window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', () => {
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if (themes[currentThemeIndex] === 'auto') {
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if (themes[currentThemeIndex] === 'auto') {
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updateThemeIcon();
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updateThemeIcon();
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@@ -79,6 +111,7 @@ const topN = __TOP_N__;
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// Theme-specific configuration
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// Theme-specific configuration
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const themeConfig = __THEME_CONFIG__;
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const themeConfig = __THEME_CONFIG__;
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// Converts decimal hours to a compact human-friendly string (e.g. 1.5 -> "1h 30m").
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function formatTime(hours) {
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function formatTime(hours) {
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const h = Math.floor(hours);
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const h = Math.floor(hours);
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const m = Math.round((hours - h) * 60);
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const m = Math.round((hours - h) * 60);
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@@ -87,6 +120,11 @@ function formatTime(hours) {
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return h + 'h ' + m + 'm';
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return h + 'h ' + m + 'm';
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}
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}
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/*
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* Aggregates game list by service/source for checkbox filter creation.
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*
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* Output is sorted by playtime descending so the most relevant services appear first.
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*/
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function getServices() {
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function getServices() {
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const services = {};
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const services = {};
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allGames.forEach(g => {
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allGames.forEach(g => {
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@@ -102,6 +140,8 @@ function getServices() {
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const services = getServices();
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const services = getServices();
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const filtersDiv = document.getElementById('filters');
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const filtersDiv = document.getElementById('filters');
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// Build one checkbox per service so users can include/exclude data dynamically.
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services.forEach(service => {
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services.forEach(service => {
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const label = document.createElement('label');
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const label = document.createElement('label');
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label.className = 'filter-label';
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label.className = 'filter-label';
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@@ -125,6 +165,7 @@ const ctxSources = document.getElementById('sources-chart').getContext('2d');
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// Initialize theme after chart variables are declared
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// Initialize theme after chart variables are declared
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loadSavedTheme();
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loadSavedTheme();
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// Reads currently checked service filters from the filter panel.
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function getSelectedServices() {
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function getSelectedServices() {
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const checkboxes = filtersDiv.querySelectorAll('input[type="checkbox"]');
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const checkboxes = filtersDiv.querySelectorAll('input[type="checkbox"]');
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return Array.from(checkboxes)
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return Array.from(checkboxes)
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@@ -132,6 +173,19 @@ function getSelectedServices() {
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.map(cb => cb.value);
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.map(cb => cb.value);
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}
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}
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/*
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* Produces all derived datasets required by charts and tables for the current filters.
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*
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* Returns:
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* - chartData: top games list used by the main playtime chart/table
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* - othersGames: the overflow games collapsed into chartData's "Others" bucket
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* - categoriesData/runnersData/sourcesData: grouped aggregations for secondary views
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* - totalPlaytime/totalGames: summary statistics for header counters and percentages
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*
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* Example (topN = 5):
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* - 18 filtered games => 5 explicit entries + 1 synthetic "Others (13 games)" entry
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* - the 13 overflow games are still accessible in expandable table detail rows
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*/
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function getFilteredData(selectedServices) {
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function getFilteredData(selectedServices) {
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const filtered = allGames
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const filtered = allGames
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.filter(g => selectedServices.includes(g.service))
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.filter(g => selectedServices.includes(g.service))
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@@ -144,6 +198,7 @@ function getFilteredData(selectedServices) {
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const totalPlaytime = filtered.reduce((sum, g) => sum + g.playtime, 0);
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const totalPlaytime = filtered.reduce((sum, g) => sum + g.playtime, 0);
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const totalGames = filtered.length;
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const totalGames = filtered.length;
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// Keep only top N games for chart readability.
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const topGames = filtered.slice(0, topN).map(g => ({
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const topGames = filtered.slice(0, topN).map(g => ({
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name: g.name,
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name: g.name,
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playtime: g.playtime,
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playtime: g.playtime,
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@@ -153,6 +208,7 @@ function getFilteredData(selectedServices) {
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let othersGames = [];
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let othersGames = [];
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// Collapse remaining entries into a single "Others" slice while preserving detail rows.
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if (filtered.length > topN) {
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if (filtered.length > topN) {
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othersGames = filtered.slice(topN).map(g => ({
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othersGames = filtered.slice(topN).map(g => ({
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name: g.name,
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name: g.name,
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@@ -164,11 +220,19 @@ function getFilteredData(selectedServices) {
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const othersCount = othersGames.length;
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const othersCount = othersGames.length;
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topGames.push({
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topGames.push({
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name: `Others (${othersCount} games)`,
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name: `Others (${othersCount} games)`,
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playtime: othersPlaytime,
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playtime: othersPlaytime,
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service: 'others'
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service: 'others'
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});
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});
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}
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}
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/*
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* Category aggregation notes:
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* - A game's full playtime contributes to each of its categories.
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* - Internal/special categories are intentionally hidden from report views.
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*
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* Example:
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* Game X (10h) in [RPG, Coop] increases RPG by 10h and Coop by 10h.
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*/
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const categoryMap = {};
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const categoryMap = {};
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filtered.forEach(g => {
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filtered.forEach(g => {
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if (g.categories && g.categories.length > 0) {
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if (g.categories && g.categories.length > 0) {
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@@ -185,6 +249,7 @@ function getFilteredData(selectedServices) {
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const categoriesData = Object.values(categoryMap)
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const categoriesData = Object.values(categoryMap)
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.sort((a, b) => b.playtime - a.playtime);
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.sort((a, b) => b.playtime - a.playtime);
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// Aggregate by runner (wine, native, dosbox, etc.). Missing values become "unknown".
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const runnerMap = {};
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const runnerMap = {};
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filtered.forEach(g => {
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filtered.forEach(g => {
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const runner = g.runner || 'unknown';
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const runner = g.runner || 'unknown';
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@@ -197,6 +262,7 @@ function getFilteredData(selectedServices) {
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const runnersData = Object.values(runnerMap)
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const runnersData = Object.values(runnerMap)
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.sort((a, b) => b.playtime - a.playtime);
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.sort((a, b) => b.playtime - a.playtime);
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// Aggregate by source/service to power the Sources chart.
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const sourceMap = {};
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const sourceMap = {};
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filtered.forEach(g => {
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filtered.forEach(g => {
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const source = g.service || 'unknown';
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const source = g.service || 'unknown';
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@@ -212,6 +278,7 @@ function getFilteredData(selectedServices) {
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return { chartData: topGames, othersGames, categoriesData, runnersData, sourcesData, totalPlaytime, totalGames };
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return { chartData: topGames, othersGames, categoriesData, runnersData, sourcesData, totalPlaytime, totalGames };
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}
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}
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// Theme-aware chart text color (explicit mode or system-driven when in auto).
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function getChartTextColor() {
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function getChartTextColor() {
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const theme = themes[currentThemeIndex];
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const theme = themes[currentThemeIndex];
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if (theme === 'dark') return themeConfig.textColorDark;
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if (theme === 'dark') return themeConfig.textColorDark;
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@@ -219,6 +286,7 @@ function getChartTextColor() {
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return getSystemTheme() === 'dark' ? themeConfig.textColorDark : themeConfig.textColorLight;
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return getSystemTheme() === 'dark' ? themeConfig.textColorDark : themeConfig.textColorLight;
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}
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}
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// Theme-aware border color for chart segment separators.
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function getChartBorderColor() {
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function getChartBorderColor() {
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const theme = themes[currentThemeIndex];
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const theme = themes[currentThemeIndex];
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if (theme === 'dark') return themeConfig.borderColorDark;
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if (theme === 'dark') return themeConfig.borderColorDark;
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@@ -226,6 +294,12 @@ function getChartBorderColor() {
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return getSystemTheme() === 'dark' ? themeConfig.borderColorDark : themeConfig.borderColorLight;
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return getSystemTheme() === 'dark' ? themeConfig.borderColorDark : themeConfig.borderColorLight;
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}
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}
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/*
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* Updates existing chart instances after theme changes.
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*
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* We only patch runtime options that are theme-sensitive here (legend text color),
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* then call chart.update() so Chart.js redraws without rebuilding datasets.
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*/
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function updateChartColors() {
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function updateChartColors() {
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const textColor = getChartTextColor();
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const textColor = getChartTextColor();
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if (typeof chart !== 'undefined' && chart) {
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if (typeof chart !== 'undefined' && chart) {
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@@ -246,6 +320,19 @@ function updateChartColors() {
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}
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}
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}
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}
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/*
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* Main render pipeline.
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*
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* This function is triggered on:
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* - initial page load
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* - service filter changes
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*
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* Steps:
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* 1) read active filters and compute all derived data
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* 2) refresh summary counters
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* 3) rebuild charts
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* 4) rebuild data tables (including expandable Others rows)
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*/
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function updateDisplay() {
|
function updateDisplay() {
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const selectedServices = getSelectedServices();
|
const selectedServices = getSelectedServices();
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const { chartData, othersGames, categoriesData, runnersData, sourcesData, totalPlaytime, totalGames } = getFilteredData(selectedServices);
|
const { chartData, othersGames, categoriesData, runnersData, sourcesData, totalPlaytime, totalGames } = getFilteredData(selectedServices);
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@@ -253,6 +340,7 @@ function updateDisplay() {
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document.getElementById('total-games').textContent = totalGames;
|
document.getElementById('total-games').textContent = totalGames;
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document.getElementById('total-time').textContent = formatTime(totalPlaytime);
|
document.getElementById('total-time').textContent = formatTime(totalPlaytime);
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|
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// Destroy old chart instances before creating new ones to avoid stacked canvases/memory leaks.
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if (chart) {
|
if (chart) {
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chart.destroy();
|
chart.destroy();
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}
|
}
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@@ -279,16 +367,24 @@ function updateDisplay() {
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const textColor = getChartTextColor();
|
const textColor = getChartTextColor();
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const borderColor = getChartBorderColor();
|
const borderColor = getChartBorderColor();
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|
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|
/*
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|
* Primary chart: top games by playtime (plus optional Others slice).
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|
*
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|
* Tooltip details:
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||||||
|
* - title: game/slice name
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||||||
|
* - beforeBody: service label (when available and not Others)
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||||||
|
* - label: absolute time + percentage of currently filtered total
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|
*/
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chart = new Chart(ctx, {
|
chart = new Chart(ctx, {
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||||||
type: 'doughnut',
|
type: 'doughnut',
|
||||||
data: {
|
data: {
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||||||
labels: chartData.map(g => g.name),
|
labels: chartData.map(g => g.name),
|
||||||
datasets: [{
|
datasets: [{
|
||||||
data: chartData.map(g => g.playtime),
|
data: chartData.map(g => g.playtime),
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||||||
backgroundColor: themeConfig.colors.slice(0, chartData.length),
|
backgroundColor: themeConfig.colors.slice(0, chartData.length),
|
||||||
borderColor: borderColor,
|
borderColor: borderColor,
|
||||||
borderWidth: themeConfig.borderWidth
|
borderWidth: themeConfig.borderWidth
|
||||||
}]
|
}]
|
||||||
},
|
},
|
||||||
options: {
|
options: {
|
||||||
responsive: true,
|
responsive: true,
|
||||||
@@ -340,6 +436,12 @@ function updateDisplay() {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Categories chart uses the same topN + Others strategy as games.
|
||||||
|
*
|
||||||
|
* Example (topN = 8):
|
||||||
|
* 12 categories => 8 visible slices + "Others (4 categories)" slice.
|
||||||
|
*/
|
||||||
const topCategoriesChart = categoriesData.slice(0, topN);
|
const topCategoriesChart = categoriesData.slice(0, topN);
|
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const otherCategoriesChart = categoriesData.slice(topN);
|
const otherCategoriesChart = categoriesData.slice(topN);
|
||||||
const categoriesChartData = topCategoriesChart.map(c => ({
|
const categoriesChartData = topCategoriesChart.map(c => ({
|
||||||
@@ -350,7 +452,7 @@ function updateDisplay() {
|
|||||||
const othersPlaytime = otherCategoriesChart.reduce((sum, c) => sum + c.playtime, 0);
|
const othersPlaytime = otherCategoriesChart.reduce((sum, c) => sum + c.playtime, 0);
|
||||||
categoriesChartData.push({
|
categoriesChartData.push({
|
||||||
name: `Others (${otherCategoriesChart.length} categories)`,
|
name: `Others (${otherCategoriesChart.length} categories)`,
|
||||||
playtime: othersPlaytime
|
playtime: othersPlaytime
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -359,12 +461,12 @@ function updateDisplay() {
|
|||||||
type: 'doughnut',
|
type: 'doughnut',
|
||||||
data: {
|
data: {
|
||||||
labels: categoriesChartData.map(c => c.name),
|
labels: categoriesChartData.map(c => c.name),
|
||||||
datasets: [{
|
datasets: [{
|
||||||
data: categoriesChartData.map(c => c.playtime),
|
data: categoriesChartData.map(c => c.playtime),
|
||||||
backgroundColor: themeConfig.colors.slice(0, categoriesChartData.length),
|
backgroundColor: themeConfig.colors.slice(0, categoriesChartData.length),
|
||||||
borderColor: borderColor,
|
borderColor: borderColor,
|
||||||
borderWidth: themeConfig.borderWidth
|
borderWidth: themeConfig.borderWidth
|
||||||
}]
|
}]
|
||||||
},
|
},
|
||||||
options: {
|
options: {
|
||||||
responsive: true,
|
responsive: true,
|
||||||
@@ -406,7 +508,7 @@ function updateDisplay() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Runners Chart
|
// Runners chart: identical bucketing strategy applied to runner aggregation.
|
||||||
const topRunnersChart = runnersData.slice(0, topN);
|
const topRunnersChart = runnersData.slice(0, topN);
|
||||||
const otherRunnersChart = runnersData.slice(topN);
|
const otherRunnersChart = runnersData.slice(topN);
|
||||||
const runnersChartData = topRunnersChart.map(r => ({
|
const runnersChartData = topRunnersChart.map(r => ({
|
||||||
@@ -473,7 +575,7 @@ function updateDisplay() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sources Chart
|
// Sources chart: grouped by service/source, also with topN + Others bucketing.
|
||||||
const topSourcesChart = sourcesData.slice(0, topN);
|
const topSourcesChart = sourcesData.slice(0, topN);
|
||||||
const otherSourcesChart = sourcesData.slice(topN);
|
const otherSourcesChart = sourcesData.slice(topN);
|
||||||
const sourcesChartData = topSourcesChart.map(s => ({
|
const sourcesChartData = topSourcesChart.map(s => ({
|
||||||
@@ -540,9 +642,20 @@ function updateDisplay() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Games table rendering
|
||||||
|
* ---------------------
|
||||||
|
* Mirrors the main chart ordering and values.
|
||||||
|
*
|
||||||
|
* "Others" behavior:
|
||||||
|
* - parent row shows combined totals
|
||||||
|
* - click toggles child detail rows for each hidden game
|
||||||
|
* - detail index format uses parent.child numbering (e.g. 6.1, 6.2)
|
||||||
|
*/
|
||||||
const tbody = document.getElementById('games-table');
|
const tbody = document.getElementById('games-table');
|
||||||
tbody.innerHTML = '';
|
tbody.innerHTML = '';
|
||||||
chartData.forEach((game, index) => {
|
chartData.forEach((game, index) => {
|
||||||
|
// Percentages are always based on currently filtered total playtime.
|
||||||
const percent = ((game.playtime / totalPlaytime) * 100).toFixed(1);
|
const percent = ((game.playtime / totalPlaytime) * 100).toFixed(1);
|
||||||
const isOthers = game.service === 'others';
|
const isOthers = game.service === 'others';
|
||||||
const serviceBadge = !isOthers
|
const serviceBadge = !isOthers
|
||||||
@@ -594,6 +707,7 @@ function updateDisplay() {
|
|||||||
detailRows.push(detailRow);
|
detailRows.push(detailRow);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Expand/collapse all detail rows tied to this "Others" summary row.
|
||||||
row.addEventListener('click', () => {
|
row.addEventListener('click', () => {
|
||||||
row.classList.toggle('expanded');
|
row.classList.toggle('expanded');
|
||||||
detailRows.forEach(dr => dr.classList.toggle('visible'));
|
detailRows.forEach(dr => dr.classList.toggle('visible'));
|
||||||
@@ -601,6 +715,7 @@ function updateDisplay() {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Categories table mirrors chart grouping and supports expandable "Others" rows.
|
||||||
const catTbody = document.getElementById('categories-table');
|
const catTbody = document.getElementById('categories-table');
|
||||||
catTbody.innerHTML = '';
|
catTbody.innerHTML = '';
|
||||||
if (categoriesData.length === 0) {
|
if (categoriesData.length === 0) {
|
||||||
@@ -666,6 +781,7 @@ function updateDisplay() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Runners table mirrors chart grouping and supports expandable "Others" rows.
|
||||||
const runnersTbody = document.getElementById('runners-table');
|
const runnersTbody = document.getElementById('runners-table');
|
||||||
runnersTbody.innerHTML = '';
|
runnersTbody.innerHTML = '';
|
||||||
if (runnersData.length === 0) {
|
if (runnersData.length === 0) {
|
||||||
@@ -732,10 +848,13 @@ function updateDisplay() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Re-render whenever any service checkbox state changes.
|
||||||
filtersDiv.addEventListener('change', updateDisplay);
|
filtersDiv.addEventListener('change', updateDisplay);
|
||||||
|
// Initial render with all services selected by default.
|
||||||
updateDisplay();
|
updateDisplay();
|
||||||
|
|
||||||
// Tab switching
|
// Tab switching
|
||||||
|
// Activates selected tab and matching panel while deactivating the rest.
|
||||||
document.querySelectorAll('.tab').forEach(tab => {
|
document.querySelectorAll('.tab').forEach(tab => {
|
||||||
tab.addEventListener('click', () => {
|
tab.addEventListener('click', () => {
|
||||||
const tabId = tab.dataset.tab;
|
const tabId = tab.dataset.tab;
|
||||||
@@ -749,6 +868,7 @@ document.querySelectorAll('.tab').forEach(tab => {
|
|||||||
// Scroll to top button
|
// Scroll to top button
|
||||||
const scrollTopBtn = document.getElementById('scroll-top');
|
const scrollTopBtn = document.getElementById('scroll-top');
|
||||||
|
|
||||||
|
// Show the floating button only after user has scrolled past a threshold.
|
||||||
function updateScrollTopVisibility() {
|
function updateScrollTopVisibility() {
|
||||||
if (window.scrollY > 100) {
|
if (window.scrollY > 100) {
|
||||||
scrollTopBtn.classList.add('visible');
|
scrollTopBtn.classList.add('visible');
|
||||||
@@ -760,6 +880,7 @@ function updateScrollTopVisibility() {
|
|||||||
window.addEventListener('scroll', updateScrollTopVisibility);
|
window.addEventListener('scroll', updateScrollTopVisibility);
|
||||||
updateScrollTopVisibility();
|
updateScrollTopVisibility();
|
||||||
|
|
||||||
|
// Smoothly jump to top for better UX on long reports.
|
||||||
scrollTopBtn.addEventListener('click', () => {
|
scrollTopBtn.addEventListener('click', () => {
|
||||||
window.scrollTo({
|
window.scrollTo({
|
||||||
top: 0,
|
top: 0,
|
||||||
|
|||||||
Reference in New Issue
Block a user