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Not-so-Rogue-like/src/game_state.c

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/**
* Copyright (c) 2014, Miguel Angel Astor Romero. All rights reserved.
* See the file LICENSE for more details.
*/
#include "game_state.h"
#include "in_game.h"
void initStateArray(gs_t ** s){
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int i;
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for(i = 0; i < NUM_STATES; i++){
initInGameState(&((*s)[i]));
}
}