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NxtAR-android/assets/shaders/singleDiffuseLight/singleDiffuseLight_frag.glsl

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2014-05-06 16:36:46 -04:30
#ifdef GL_ES
precision mediump float;
#endif
// Light color.
uniform vec3 u_lightColor;
// Diffuse surface color.
uniform vec3 u_diffColor;
// Specular color.
uniform vec3 u_specColor;
// Ambient light color.
uniform vec3 u_ambColor;
void main(){
// TODO: Implement per pixel diffuse lighting.
gl_FragColor = vec4(u_diffColor, 1.0);
}