2017-01-01 20:57:35 -04:00
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#pragma once
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#ifndef DIRECTIONAL_LIGHT_HPP
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#define DIRECTIONAL_LIGHT_HPP
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2017-01-20 12:13:42 -04:00
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#include <glm/glm.hpp>
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2017-01-01 20:57:35 -04:00
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#include "light.hpp"
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2017-01-20 12:13:42 -04:00
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using glm::normalize;
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2017-02-07 16:41:58 -04:00
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class DirectionalLight: public InfinitesimalLight {
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2017-01-01 20:57:35 -04:00
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public:
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2017-02-07 16:41:58 -04:00
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DirectionalLight(): InfinitesimalLight() { }
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2017-01-01 20:57:35 -04:00
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2017-02-07 16:41:58 -04:00
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DirectionalLight(vec3 _p, vec3 _d, vec3 _s): InfinitesimalLight(normalize(_p), _d, _s) { }
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2017-01-01 20:57:35 -04:00
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2017-02-09 23:37:40 -04:00
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virtual vec3 direction(vec3 point) const;
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virtual float distance(vec3 point) const;
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2017-01-11 14:51:21 -04:00
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virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
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virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
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2017-01-01 20:57:35 -04:00
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};
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#endif
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