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PhotonMF/plane.cpp

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2016-12-26 17:43:57 -04:00
#include <cmath>
#include "plane.hpp"
#define TOL 1e-6
using std::abs;
using glm::dot;
bool Plane::intersect(Ray & r, float & t, vec3 & n) const {
float d = dot(r.m_direction, m_normal);
if (abs(d) > TOL) {
t = dot(m_normal, (m_point - r.m_origin)) / d;
n = vec3(m_normal);
return t >= 0.0f;
}
return false;
}