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PhotonMF/point_light.hpp

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#pragma once
#ifndef POINT_LIGHT_HPP
#define POINT_LIGHT_HPP
#include "light.hpp"
class PointLight: public Light {
public:
float m_const_att;
float m_lin_att;
float m_quad_att;
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PointLight(): Light(), m_const_att(1.0f), m_lin_att(0.0f), m_quad_att(0.0f) { }
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PointLight(vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q): Light(_p, _d, _s), m_const_att(_c), m_lin_att(_l), m_quad_att(_q) { }
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virtual vec3 direction(vec3 point);
virtual float distance(vec3 point);
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virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
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};
#endif