#pragma once #ifndef MATERIAL_HPP #define MATERIAL_HPP #include using glm::vec3; class Material { public: vec3 m_diffuse; vec3 m_specular; vec3 m_ambient; float m_rho; float m_shininess; Material(): m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_ambient(vec3(1.0f)), m_rho(0.0f), m_shininess(89.0f) { } }; #endif