#include #include #include #include #include #include "tracer.hpp" using namespace std; using std::numeric_limits; using glm::normalize; using glm::radians; using glm::dot; static const vec3 BCKG_COLOR = vec3(0.16f, 0.66f, 0.72f); static inline float max(float a, float b) { return a >= b ? a : b; } static inline float random01() { return static_cast(rand()) / static_cast(RAND_MAX); } Tracer::Tracer(): m_h(640), m_w(480), m_fov(90.0f), m_a_ratio(640.0f / 480.0f) {} Tracer::Tracer(int h, int w, float fov): m_h(h), m_w(w), m_fov(fov) { m_a_ratio = static_cast(w) / h; } vec2 Tracer::sample_pixel(int i, int j) const { float pxNDC; float pyNDC; float pxS; float pyS; pyNDC = (static_cast(i) + random01()) / m_h; pyS = (1.0f - (2.0f * pyNDC)) * tan(radians(m_fov) / 2); pxNDC = (static_cast(j) + random01()) / m_w; pxS = (2.0f * pxNDC) - 1.0f; pxS *= m_a_ratio * tan(radians(m_fov) / 2); return vec2(pxS, pyS); } vec3 Tracer::trace_ray(Ray & r, vector
& vf, vector & vl, unsigned int rec_level) const { float t, _t, n_dot_l; Figure * _f; vec3 n, color, i_pos; vec3 light_dir; t = numeric_limits::max(); _f = NULL; for (size_t f = 0; f < vf.size(); f++) { if (vf[f]->intersect(r, _t) && _t < t) { t = _t; _f = vf[f]; } } i_pos = r.m_origin + (t * r.m_direction); if (_f != NULL) { for (size_t l = 0; l < vl.size(); l++) { n = _f->normal_at_int(r, t); light_dir = vl[l]->m_position; n_dot_l = max(dot(n, light_dir), 0.0); color += (_f->color / 3.1416f) * vl[l]->m_diffuse * n_dot_l; } return color; } else return vec3(BCKG_COLOR); }